Production Lead /
Interactive | Design Systems
About
I lead production that ships on time, at scale, without losing the craft. Over 15+ years working with Apple, GoPro, and SoundHound, I've built a reputation for being fast, accurate, and steady in high-stakes moments. Based in the Bay Area, I bring production depth and cross-functional leadership to every project I touch.
Design Systems at Scale
I build and scale production systems that ensure design consistency across global product surfaces. My work focuses on maintaining visual integrity from concept through launch across high-volume, multi-team environments.
Cross-Functional Execution
I partner with design, engineering, marketing, and localization teams to deliver complex launches under tight timelines—ensuring alignment between creative intent and technical implementation.
High-Fidelity Delivery
I specialize in translating design vision into production-ready outputs with precision, scalability, and speed—supporting launches seen by millions of users worldwide.
Impact
• Led production across product launches
• Scaled design systems across global markets and localized experiences
• Delivered high-visibility work seen by millions of users
• Partnered with cross-functional teams across design, engineering, and marketing
Core Strengths
• Design Systems & Production Infrastructure
• High-Fidelity Visual Production at Scale
• Global Localization & Asset Pipelines
• Design–Engineering Collaboration
• Cross-Functional Launch Execution


Clients + Collaborations
From startups to world class brands, I've been fortunate to have worked with several leading companies including:
Works
Below is a selection of projects across product design, brand systems, campaigns, and physical product experiences. Each project reflects a collaborative effort between design, product, and engineering teams to deliver clear, effective solutions.













































